Scalable objects Reference
Actions/conditions/expression to change or check the scale of an object (default: 1). Read more explanations about it.
Scalable objects
Actions/conditions/expression to change or check the scale of an object (default: 1).
Behavior actions
Scale
Change the scale of the object (default scale is 1).
Scale on X axis
Change the scale on X axis of the object (default scale is 1).
Scale on Y axis
Change the scale on Y axis of the object (default scale is 1).
Behavior conditions
Scale
Compare the scale of the object (default scale is 1).
Scale on X axis
Compare the scale on X axis of the object (default scale is 1).
Scale on Y axis
Compare the scale on Y axis of the object (default scale is 1).
Behavior expressions
Expression | Description | |
---|---|---|
Object.Scale::Value() |
Return the scale of the object (default scale is 1). | |
Object.Scale::X() |
Return the scale on X axis of the object (default scale is 1). | |
Object.Scale::Y() |
Return the scale on Y axis of the object (default scale is 1). |
The Scalable objects extension is always installed in all GDevelop projects: there is no need to add it from the Project Manager.
This page is an auto-generated reference page about the Scalable objects feature of GDevelop, the open-source, cross-platform game engine designed for everyone. Learn more about all GDevelop features here.